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Dualshock 4 V2 Limited Edition

Sony's line of gamepads

The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL Stupor; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed past Sony Interactive Entertainment for the PlayStation family of systems.[ane] Introduced in November 1997, information technology was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, besides as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all fourth dimension in terms of units sold, excluding bundled controllers.[ii]

DualShock [edit]

DualShock
DualShock Wordmark.png
PSX-DualShock-Controller.jpg

Original gray version of the DualShock controller

Developer Sony Figurer Amusement
Manufacturer Sony Corporation
Type Video game controller
Generation Fifth generation
Lifespan Nov 20, 1997[three]
Input Controller Port
  • two × analog sticks (eight-bit precision)
  • 13 × digital buttons
    (Triangle, Circle, Cross, Square, L1, R1, L2, R2, L3, R3, Start, Select, Analog)
  • Digital directional buttons
Connectivity PlayStation (2) controller port
Dimensions Body
  • 157 mm × 95 mm × 55 mm
  • 6.xviii in × 3.74 in × 2.xvi in

Cable

  • ii m
  • 6.56 ft
Predecessor Dual Analog
Successor DualShock ii

Isle Blue version

Dark gray version

The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks. Its name derives from its employ of two (dual) vibration motors (shock). These motors are housed within the handles of the controller, with the left ane being larger and more than powerful than the one on the correct, so as to allow for varying levels of vibration. The DualShock differs from the Nintendo 64's Rumble Pak in this respect as the Rumble Pak only uses a single motor. The Rumble Pak uses battery ability for the vibration role but all corded varieties of the DualShock employ power supplied past the PlayStation. The rumble feature of the DualShock is like to that of the commencement edition of the Japanese Dual Analog Controller, a feature that was removed shortly after that controller was released.

The DualShock, like its predecessor the Dual Analog controller, has two analog sticks. Dissimilar the earlier controller, the DualShock'southward analog sticks feature textured rubber grips rather than the smooth plastic tips with recessed grooves found on the Dual Analog controller. Other differences between Dual Analog and the DualShock include the longer grips/handles and slightly larger L2/R2 buttons. The Dual Analog controller likewise has an additional mode accessible by pressing the "Analog" button that provides compatibility with the PlayStation Analog Joystick which results in the analog indicator lite turning dark-green instead of cherry-red; this feature was removed in the DualShock.

The DualShock, equally well as its post-obit designs, besides includes a management pad, Start and Select button, and four face buttons with labelling first introduced on the original PlayStation controller using simple geometric shapes: a green triangle, a red circle, a blue cantankerous, and a pink foursquare (Triangle, Circle, Cross, Square) The controller'southward designer Teiyu Goto had intended the circle and cross to represent "yeah" and "no" respectively as common in Japanese civilization, and thus typically used for "confirm" and "abolish" in most PlayStation games respectively, and placed similarly to the A and B buttons on the Super Famicom controller which had similar functions, while the triangle symbolizes a point of view and the square is equated to a canvas of paper there to be used to access menus. In Western releases, the circle and cross functions are oftentimes switched (circle to cancel, cross to ostend).[4] [5]

The DualShock controller is widely supported; soon after its launch most new games, including Crash Bandicoot: Warped, Spyro the Dragon, and Tekken 3 include support for the vibration feature and dual analog sticks, and Capcom re-released Resident Evil: Director's Cutting and Resident Evil 2 with support for the controller added to these newer versions. Some games designed for the Dual Analog's vibration capability, such as Porsche Challenge and Crash Bandicoot 2, also piece of work. Many games take reward of the presence of 2 motors to provide vibration effects in stereo including Gran Turismo and the PlayStation port of Quake Two. Released in 1999, the PlayStation hit Ape Escape is the first game to explicitly require DualShock/Dual-Analog-type controllers, with its gameplay requiring the use of both analog sticks.

In 2000, the PS one (a remodeled version of the original PlayStation) was released with a slightly redesigned DualShock Controller (SCPH-110). This controller was similar to the start, except with a "PSone" word marker replacing "PlayStation" underneath the logo, a royal hue on the buttons and sticks to friction match the color scheme of the PSone, a semicircle-shaped connector, and multiple color options for the torso.[6]

The DualShock is uniform with the PlayStation 2, equally they use the aforementioned connector and protocol. However, sure PS2 games that utilize the DualShock 2'due south analog buttons, such equally The Bouncer, are not uniform with the DualShock. The DualShock is fully uniform with the PlayStation 2'south backwards compatibility to play PlayStation games.

DualShock 2 [edit]

DualShock 2
DualShock2 Wordmark.svg
PlayStation2-DualShock2.jpg

DualShock 2 controller

Developer Sony Computer Entertainment
Manufacturer Sony Corporation
Blazon Video game controller
Generation Sixth generation
Lifespan
  • JP: March 4, 2000
  • NA: October 26, 2000
  • EU: November 24, 2000
  • AU: Nov 30, 2000
Input
  • 2 × analog sticks (8-chip precision)
  • 8 × pressure-sensitive buttons
    (Triangle, Circle, Cross, Square, L1, R1, L2, R2)
  • Pressure-sensitive directional buttons
  • 5 × digital buttons
    (Start, Select, "Analog", L3, R3)
Connectivity PlayStation (2) controller port
Dimensions Body
  • 157 mm × 95 mm × 55 mm
  • half-dozen.18 in × three.74 in × 2.xvi in

Cable

  • two.4 one thousand
  • 7.87 ft
Mass vii.4 oz (0.21 kg)
Predecessor DualShock
Successor Sixaxis, DualShock 3

Namco CyberLead 2 arcade cabinet with DualShock 2 inputs

The DualShock 2 Analog Controller (SCPH-10010) included with PlayStation 2's launch is almost identical externally as the previous DualShock analog controller, with a few minor corrective changes. It has different screw positioning and one fewer screw. A blue DualShock 2 logo was added to the top of the controller, the connector is more than square than the DualShock, and both the cablevision and connector are blackness rather than grayness. The standard controller is black (other colors came afterward), rather than grey as with the original DualShock. The analog sticks are also noticeably stiffer than on the original DualShock.

Internally, the DualShock 2 was lighter and all of the buttons (except for the Analog way, beginning, select, L3 and R3 buttons) were readable as analog values (pressure-sensitive).[7] The DualShock two can sense 256 levels of pressure.[8]

The DualShock two has been fabricated available in diverse colors: black, satin argent, ceramic white, slate grey, clear, ocean blue, emerald dark-green, cherry-red ruby, lemon xanthous, and candy pink.

Some coin operated arcade cabinets also had connections that allowed the user to employ DualShock ii controllers. The notable ones are Namco's Tekken 5[9] and Konami'south Winning 11 Arcade Title 2012[10]

The original PlayStation is frontward uniform with the DualShock 2. The PlayStation 3 is astern compatible with the DualShock and DualShock ii past the utilize of third political party peripherals, which connect the controller to the console via a USB port. Notwithstanding, the DualShock and DualShock 2 volition not work properly with games that require Sixaxis functionality, such as Heavy Rain.

DualShock 3 [edit]

DualShock 3
DualShock 3 logo.svg
DualShock 3.jpg

DualShock 3 controller

Developer Sony Estimator Entertainment
Manufacturer Sony Corporation
Blazon Video game controller
Generation 7th generation
Lifespan
  • JP: November 11, 2007[11]
  • NA: April fifteen, 2008[eleven]
  • AU: April 24, 2008[ commendation needed ]
  • NZ: May 9, 2008[ citation needed ]
  • Eu: July ii, 2008[12]
  • UK: July 4, 2008[13]
  • IRL: July 4, 2008[13]
Input
  • Motion sensing (3 axes, vi degrees of freedom)
  • 2 × analog sticks (10-bit precision)
  • ii × analog triggers
    (L2, R2)
  • 6 × pressure level-sensitive buttons
    (Triangle, Circle, Cross, Square, L1, R1)
  • Pressure-sensitive directional buttons
  • 5 × digital buttons
    (Start, Select, "PS", L3, R3)
Connectivity USB, Bluetooth (PS3 and PSP Go)
Power Lithium-ion bombardment (three.7 5 300 mA or 5.0 5[ commendation needed ] 500 mA[ citation needed ]), USB host powered
Dimensions 160 mm × 97 mm × 55 mm (half-dozen.30 in × 3.82 in × ii.17 in)
Mass 192 g (6.77 oz)
Predecessor Sixaxis, DualShock 2
Successor DualShock 4

Ceramic white DualShock three

DualShock three and Sixaxis

Announced at the 2007 Tokyo Game Prove, the DualShock 3 wireless controller (SCPH-98050/CECHZC2) is a gamepad for the PlayStation iii. It replaces the Sixaxis wireless controller originally released with earlier versions of the panel. The DualShock 3 is nearly identical to the previous Sixaxis version merely adds the haptic feedback capabilities found in the DualShock and DualShock 2. Sony settled a patent infringement lawsuit with Immersion in March 2007 following a lengthy legal battle. The settlement cleared the way for incorporating the missing "rumble" feature that the Sixaxis lacked.[14] Both the vibration role and motion-sensing capabilities of the DualShock three can be used simultaneously without ane interfering with the other. Like the Sixaxis, it also has a USB mini-B port for charging and can also be used on a PSP Go via Bluetooth, though the controller and the PSP Go must be registered using a PS3 console.

The DualShock 3 tin can be identified past its "DualShock iii" and "Sixaxis" markings. It also weighs 192 grams (six.8 oz), 40% more than its predecessor, the Sixaxis, which weighed just 137.one grams (4.84 oz).

The rear markings indicate the original DualShock 3 draws up to 300 mA of current at 3.7 5 for a ability consumption of 1.11 W, an club of magnitude increase from the xxx mA of current at 3.7 V (0.111 W) listed on the Sixaxis. Still, this electric current is not drawn constantly and is the maximum current when the rumble is agile. Its primary ability source is an internal 3.7 V Li-ion bombardment tentatively capable of storing 570 mAh, which provides up to 30 hours of continuous gaming on a total accuse. Third party replacement batteries are besides available. Like the Sixaxis, the DualShock 3 comes with instructions on how to remove and replace the bombardment. The DualShock 3 can besides draw power over a USB cablevision via a USB mini-B connector on the top of the controller. This allows the controller to be used when the battery is depression and is also used for charging the bombardment. When connected via USB, the controller communicates with the panel through the USB cable, rather than Bluetooth.

Along with the release of the 'slim' model PS3, Sony released a new version of the DualShock iii (A1) which uses 5.0 V at 500 mA while connected, only nonetheless contains a 3.7 V battery.[ citation needed ] This revision of the DualShock iii does away with the boosted plastic brackets between the L1/R1 buttons and the L2/R2 triggers (increasing controller rigidity), has indicator lights soldered directly to the board, and comes in slightly revised colour schemes.[ citation needed ]

While the DualShock iii is compatible with any standard USB mini-B cable and many USB chargers, official charging cables are available from Sony. These include an official cable, the USB ii.0 Cable Pack and a wall charger, the Ac adapter charging kit. Any 3rd-party USB charger used must act as a USB host device, rather than simply providing power over the appropriate pins, since both the Sixaxis and DualShock 3 require a host indicate to "wake upward" and begin charging.

A Sony representative confirmed on April 2, 2008, that the original Sixaxis controller would officially exist discontinued with the release of the haptic-feedback enabled DualShock 3 in mid-April 2008. The Sixaxis was no longer produced subsequently 2008, being dropped from stock past most retailers.[fifteen]

Variations [edit]

The DualShock three has been produced in various colors: black, satin silver, ceramic white, classic white,[16] metal blue, deep red,[17] pinkish,[xviii] "jungle green" (olive),[19] "processed blue" (light blue),[20] "urban cover-up" (3-color digital cover-up),[21] "crimson cerise" (transparent cerise), and "cosmic blue" (transparent blue).[22] Not all colors take been made available in all markets or at all times.

Boosted colors accept also been fabricated available aslope limited edition consoles, including gun-metal greyness[23] and "cloud blackness" (dark grayness).[24]

A express edition baseball game themed DualShock 3 controller was released on March 8, 2011 to coincide with the release of MLB eleven: The Show.[25] Another color, "Metal Gilded", became bachelor in June 2012 as a limited edition in Europe,[26] while in Due north America information technology is sold exclusively in GameStop from October 2012.[27] [28] A limited edition God of War: Ascension controller is bachelor in the UK as part of a console bundle to coincide with the launch of the game[29] and in the Americas equally a game and controller bundle. On November 1, 2013 Sony appear a new see-through "Crystal" model of the DualShock 3 controller in Nippon.[30]

DualShock four [edit]

DualShock 4
DualShock 4.jpg

DualShock 4 controller

Developer Sony Interactive Entertainment
Manufacturer Sony Corporation
Type Video game controller
Generation Eighth generation
Lifespan
  • NA: November fifteen, 2013
  • PAL: Nov 29, 2013
  • JP: Feb 22, 2014
Input
  • 6 axis motion sensing (3 centrality accelerometer, 3 axis gyroscope)
  • two × analog sticks
  • two × analog triggers
    (L2, R2)
  • 12 × digital buttons
    (Triangle, Circle, Cross, Square, L1, R1, L3, R3, "PS", SHARE, OPTIONS, touchpad click) [31]
  • Digital directional buttons
  • 2 point capacitive touchpad with click mechanism (encounter buttons)[32]
Connectivity microUSB (Micro-B) 2.0, Bluetooth v2.1+EDR,[33] iii.5 mm TRRS (CTIA) stereo headset jack, extension port
Power three.seven V 1000 mAh Li-ion battery,[33] USB three.0 host powered
Dimensions 162 mm × 52 mm × 98 mm (6.4 in × ii.0 in × 3.ix in)[33]
Mass 210 g (7.4 oz)[33]
Predecessor DualShock iii
Successor DualSense

Diagram of the DualShock iv controller from the back left. Shows the light bar (blue) used for player identification, micro USB port, the touch pad, SHARE and OPTIONS buttons, and the other controls.

The DualShock 4 (CUH-ZCT1) is the PlayStation iv's controller. Information technology is similar to the DualShock 3, with several new features. I new feature is a built-in 2-bespeak capacitive bear on pad on the front of the controller, which tin be clicked.[33] This allows the touch pad to represent multiple buttons, as demonstrated in the PS4 version of Elite Dangerous in which the four corners of the touch on pad can be mapped to a separate clickable deportment.[34] The controller supports motility detection via a three-axis gyroscope and 3-axis accelerometer and vibration.[33] It includes a non-removable,[35] rechargeable 3.7 5, 1000 mAh lithium-ion battery, which tin can exist charged while the organisation is in residue mode. It weighs 210 g (7.4 oz) and has dimensions of 162 mm × 52 mm × 98 mm (vi.4 in × two.0 in × three.9 in).[35]

The front of the controller features a lite bar containing 3 LEDs that, when lit in conjunction, cause the low-cal bar to glow a variety of colors. Developed for PlayStation VR,[36] it tin can be used to identify players by matching the colors of the characters they control in a game, or to provide enhanced feedback or immersion by changing patterns or colors in reaction to gameplay.[37] [38] An early example of this is displayed in the game Thousand Theft Auto V; the light bar will flash reddish and blue when the player is wanted past the police, simulating the flashing lights of a police machine. The light bar is also used in conjunction with the PlayStation Camera to judge the positions and movements of multiple players.[37]

The controller features several input and output connectors: a stereo headset jack (iii.v mm CTIA TRRS connector), a micro-USB port, and an extension port.[33] It tin be charged using the console, using a defended charging station, or via microUSB using a standalone charger.[33] It also includes a mono speaker, like the Wii Remote, and is the 2nd major controller in video game history to take such characteristic.[33]

The DualShock 4 features the following buttons: PS button, SHARE button, OPTIONS push button, directional buttons, action buttons (triangle, circle, cross,[39] foursquare), shoulder buttons (R1/L1), triggers (R2/L2), analog stick click buttons (L3/R3), and a touch on pad click button.[33] These mark several changes from the DualShock 3 and other previous PlayStation controllers. The First and SELECT buttons accept been merged into a single OPTIONS button.[33] [35] A dedicated SHARE push allows players to upload screenshots and videos from their gameplay experiences.[33] The joysticks and triggers have been redesigned based on developer input,[33] with the ridged surface of the joysticks now featuring an outer ring surrounding the convex dome caps.

The DualShock four's buttons differ slightly in functionality from the DualShock iii. Only the L2 and R2 triggers are force per unit area-sensitive, a modify from the functionality of the DualShock 2 and iii. This is probable due to the fact that almost games did not utilize these buttons likewise every bit due to it not existence used on competitors' controllers.

The PlayStation 3 is forrard compatible with the DualShock 4 (originally simply via a microUSB cable). Firmware update 4.60 for the PS3 added wireless connectivity; nevertheless, motility and vibration functions are non supported.[40] Equally the Showtime and SELECT buttons are no longer present, the OPTIONS and SHARE buttons respectively replace them.

Version bug and modifications [edit]

Sony's earlier DualShock iv controllers (CUH-ZCT1 controllers) had article of clothing issues with the condom surface on both analog sticks which exhibited excessive wear or fierce after short-term use. In January 2014, Sony issued a statement acknowledging an issue on x% of controllers.[41]

In early September 2016, Sony confirmed a second version of DualShock 4 controllers, known as the DualShock Version 2 (CUH-ZCT2), which hosts slight improvements over the original DualShock 4, including USB communication, improved triggers and joysticks, a longer battery life and the power to see the lite bar from the top of the touchpad. It released on September 15, 2016.[42]

In the first generation controller, the light bar is a permanently illuminated, bright-colored lite. The needless light pollution and battery drain prompted inquiries as to whether the light bar could be switched off by users. Sony executive Shuhei Yoshida initially responded in the negative in July 2013,[43] [44] though game developers have the option to disable the light in game.[45] In early 2014, the company announced that a future update would allow the light bar to be dimmed,[46] which was delivered in i.70 in April 2014.[47]

Variations [edit]

Colour choices [edit]

The original DualShock 4 (CUH-ZCT1) is available in Jet Blackness, Glacier White, Urban Camouflage, Wave Blue (black back), Magma Red (black dorsum), Gilded, Silver, and Steel Black.[48]

The newer DualShock 4 (CUH-ZCT2) has been produced in Jet Black, Glacier White, Light-green Cover-up, Blueish Camouflage, Red Camouflage, Rose Gold, Electric Regal, Wave Blue (bluish back), Magma Red (red back), Gilded, Silver, Dusk Orange, Crystal, Red Crystal, Blue Crystal, Steel Blackness, Midnight Bluish,[49] Metallic Copper, Alpine Light-green, and Berry Bluish.

Controller model generations [edit]

There are several versions of the DualShock 4 Controller available on the market place. The model number can exist found on the dorsum of the Controller beneath the text 'MADE IN People's republic of china' .

DualShock iv generation by model number[50]
Model Version Generation Beginning of model no. End of model no.
CUH-ZCT1 none 1 or ii 4-472-348-... 11F1, 12F1, 31F1, 41F2, 01G, 02G, 03G, 21G
4-539-610-.. 71F1
one 3 4-472-348-... 13F1, 33F1, 42F2, 51F1, 61F2, 04G, 23G
iv-473-498-... 11F1, 02G, 01G
four-573-474-... 11F1, 21F2, 31F1, 01G
4-539-610-... 31F1, 32F1, 02G
CUH-ZCT2 2 4 or 5 4-594-645-... 11F1, 21F2, 01G, 31G, 51G, 61F1, 41G, 61G, 02G, 22F2
4-594-662-... 61F1, 22F2, 01G, 02G, 32G, 71F2, 03G
4-698-771-... 42F1, 23F2, 01G, 32G
iv-739-192-... 01F1

Exclusive console bundles with DualShock 4 include the 20th Ceremony Edition, Gun Metal, Batman: Arkham Knight, Metallic Gear Solid V: The Phantom Hurting, Telephone call of Duty: Blackness Ops Iii,[51] Uncharted 4: A Thief's End, Star Wars Battlefront, Monster Hunter World, God of War, Gran Turismo Sport, Telephone call of Duty: Earth State of war II, The Days of Play, Marvel's Spider-Homo, Death Stranding,[52] The Final of Us Office II,[53] and the 500 Million Limited Edition PS4 Pro.

DualSense [edit]

DualSense
Playstation DualSense Controller.png

DualSense controller

Developer Sony Interactive Entertainment
Manufacturer Sony Corporation
Type Video game controller
Generation Ninth generation
Input
  • 6 axis motion sensing (three axis accelerometer, 3 axis gyroscope)
  • two × analog sticks
  • 2 × analog triggers
    (L2, R2)
  • 13 × digital buttons
    (Triangle, Circle, Cross, Square, L1, R1, L3, R3, "PS", CREATE, OPTIONS, touchpad click, mute microphone) [54]
  • Digital directional buttons
  • 2 betoken capacitive touchpad with click machinery (see buttons)[55]
  • Dual-microphone array
Connectivity USB-C, Bluetooth 5.1, 3.5 mm TRRS (OMTP) stereo headset jack[56]
Power iii.65 Five 1560 mAh Li-ion battery (non-removable) [56]
Dimensions 160 mm × 66 mm × 106 mm (half-dozen.3 in × ii.six in × 4.2 in)[56] [57]
Mass 280 g (9.88 oz)[56]
Predecessor DualShock 4

The DualSense (CFI-ZCT1W) is the PlayStation 5's controller and was unveiled on April 7, 2020. Information technology is based on the DualShock four controller that came earlier information technology just with an development to its design and capabilities influenced by discussions with game designers and players.

Unlike previous DualShock controllers:

  • DualSense supports vibrotactile haptic provided by voice curl actuators integrated in the palm grips, and forcefulness feedback for the Adaptive Triggers provided by 2 DC rotary motors.[58] The actuators in the hand grip able to give varied and intuitive feedback about in-game actions for example, in a sandstorm, y'all tin feel the wind and sand, and the motors in the Adaptive Triggers supporting experiences such as well-nigh drawing an arrow from a bow.
  • The DualSense has a two-tone coloring scheme (primarily white with blackness facing) and monochrome activeness buttons, marking the beginning fourth dimension the action buttons for a standard PlayStation controller are non colored, although Sony'southward handheld consoles, the PlayStation Vita and PlayStation Portable, both had monochrome buttons. It incorporates a more ergonomic blueprint that is noticeably bigger, rounder, and heftier than the DualShock 4.[59] The low-cal bar has been moved from the summit of the controller to the horizontal edges of the touchpad, with role player number instead being indicated by an array of 5 LEDs beneath the touchpad. The "Share" button has been replaced with "Create" with an expanded focus on creating content to share with others.[lx]

The controller speaker has been improved, now providing a clearer sound. The controller now also features a dual-microphone array, allowing players to communicate with each-other without requiring the use of an external headset. With the improver of microphones to the controller, Sony also introduced voice typing to the PS5.[threescore] [61] [62] The analog triggers now accept a strength feedback mechanism, assuasive the controller to provide varying levels of resistance to the user depending on in-game actions. An example provided by Sony is being able to feel the tension of a bow string as the user pulls the trigger.[lx] [63] Connectivity includes a three.five mm audio jack, USB-C, which replaces the microUSB port on the DualShock 4, and copper pins for use with charging docks.[64] Its battery has been upgraded to a higher-rated chapters.[60] Also, the black plastic piece surrounding the analog sticks tin hands be removed, without requiring any tools.[65]

The DualSense had become subject of a grade-activeness lawsuit due to a perceived drift in one of the analog sticks, being litigated by the same business firm that is challenging Nintendo for a similar migrate event in their Joy-Con for the Nintendo Switch.[66]

Microtexture [edit]

The DualSense has a unique microtexture. At that place are xl,000 tiny symbols (foursquare, triangle, circle, cantankerous) stacked on top of each other. Multiple designs were hand-drawn, digitized, and made every bit prototypes before the design team settled on the electric current design. The larger symbols are one-half a millimeter broad. "Perhaps the most striking office, as you'll see in images above and below: these tiny symbols are stacked on superlative of each other, jutting out in three dimensions. They're not a single, evenly spaced layer at all, like the tiny dots you might remember on Sony's DualShock iv from 2013. They expect random, most organic — which might exist because the entire design was sketched out by manus. And not just 1 sketch. Morisawa, the senior fine art manager of Sony'south Design Center product design grouping, explains that a variety of designs were handcrafted, digitized, mocked up, applied to bodily image gamepads, and tested over and over again until the teams found the residuum they wanted: good-looking, textured enough to be comfortable and non-sideslip, merely not so sandpaper-rough that it'd hurt your easily over a lengthy gaming session".[67]

Reception [edit]

The DualShock controller was given an Emmy Award for "Peripheral Evolution and Technological Touch of Video Game Controllers" by the National Academy of Television Arts and Sciences on January 8, 2007.[68] [69] [seventy]

See as well [edit]

  • PlayStation controller
  • Dual Analog Controller
  • Sixaxis

References [edit]

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  23. ^ "Gunmetal Grey PS3 Coming to North America". Shacknews. 2008-04-10. Retrieved September ten, 2010.
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External links [edit]

  • Official North American DualShock 3 folio
  • Official European DualShock three page Archived 2014-01-ten at the Wayback Auto
  • Official European PlayStation 4 site, which includes details of the DualShock 4
  • Official North American PlayStation 4 site, which includes details of the DualShock iv

Dualshock 4 V2 Limited Edition,

Source: https://en.wikipedia.org/wiki/DualShock

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